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GestureTek

What you need to know

GestureTek is a company based in Silicon Valley, California. They specialise in interactive technology, with their trademark creation being their gesture recognition technology. They have used this technology as the basis of 2 virtual reality game products that have seen use in rehabilitation.

  1. Immersive Rehabilitation Exercise (IREX)

  2. GestureXtreme

IREX uses a camera to place an image of a patient onto a screen, where their movements can be used to interact with elements in a variety of games. These games are designed to elicit movements that are therapeutic to a variety of deficits encountered in neurological and ageing populations. An external program can be used to change the parameters of the games, tailoring them to individual patients so that the remain challenging and engaging.

GestureXtreme works in an identical way to IREX, but is marketed as an immersive video gaming system rather than for therapy. 

Intended Patient Population

irex.jpg

Being identical, both IREX and GestureXtreme have the same effects for patients. The GestureTek website does not indicate specific patient populations for their products, but rather gives the following areas where their products may be beneficial:

  • Balance

  • Flexion

  • Rotation

  • Abduction

  • Leaning

  • Crouching

  • Stair stepping

  • Exertion

  • Fine motor control

  • Timing

A search for evidence revealed that these products have been tested in the following neurological populations:

  • Stroke

  • Cerebral Palsy

Evidence

Stroke

Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trial.

McEwen, Taillon-Hobson, Bilodeau, Sveistrup, Finestone., 2014

RCT PEDro: 3/10

Technology: IREX

Deficits Targeted: Static/dynamic balance and gait parameters

The effect of virtual reality and tetra-ataxiometric posturography programs on stroke patients with impaired standing balance

Song et al., 2014

RCT PEDro: 4/10

Technology: IREX

Deficits Targeted: Static/dynamic balance and falls

Use of virtual reality to enhance balance and ambulation in chronic stroke: a double-blind, randomized controlled study.

Kim, Jang, Kim, Jung, & You., 2009

RCT PEDro: 6/10

Technology: IREX

Deficits Targeted: Static/dynamic balance and gait parameters

Cerebral Palsy

The Effects of a 5-Day Virtual-Reality Based Exercise Program on Kinematics and Postural Muscle Activity in Youth with Cerebral Palsy

Mills, Levac, & Sveistrup., 2018

CT PEDro: Unavailable

Technology: IREX

Deficits Targeted: Postural control and dynamic balance

The use of virtual reality with children with cerebral palsy: a pilot randomized trial.

Reid, & Campbell., 2006

RCT PEDro: 4/10

Technology: GestureXtreme

Deficits Targeted: Occupational performance and upper limb function

Changes in seated postural control in children with cerebral palsy following a virtual play environment intervention: a pilot study.

Reid., 2002

RCT PEDro: 4/10

Technology: GestureXtreme

Deficits Targeted: Seated postural control

Stroke
Cerebral Palsy

Interested?

No price is available for either the IREX or GestureXtreme products without a private enquiry to GestureTek on their website.

Created in 2018 by Burton CRK

Created as part of LaTrobe University's PEEK program

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